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Udemy - C# Masterclass: Make RPG & Mobile Games in Unity® & Blender

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Damaswiki

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C# Masterclass: Make RPG & Mobile Games in Unity® & Blender

Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers!








Masterclass: Make Rpg & Mobile Games In Unity® & Blender
Last updated 5/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.94 GB | Duration: 41h 43m?
Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers!
What you'll learn
Build a Ninja Survival game for mobile in Unity®.
Build a 3D "Legend of Zenda" game in Unity® from scratch.
Code in C
?
?
.
Create artwork in Blender.
Make textures in Photoshop.
Learn the fundamentals of game design.
Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
The tutorials were recorded on a Mac, but you can use a PC.
Description
Have you ever wanted to make your very own games? Well, you've come to the right place!

After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game!Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch.Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 22 Games in GameMaker Studio, C
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?
Unity® & BlenderC
?
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Masterclass: Make RPG & Mobile Games in Unity & BlenderMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesA to Z Unity Development: Code in C
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and Make Low Poly ArtC
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Section 1: Introduction
Lecture 1 Download Blender and Unity3D
Lecture 2 Legend of Zenda Gameplay!
Lecture 3 Ninja Gameplay!
Section 2: T01. Introduction to Unity
Lecture 4 1.1 Introduction
Lecture 5 1.2 Unity Editor
Lecture 6 1.3 Moving a Cube
Lecture 7 1.4 Materials
Lecture 8 1.5 Lights
Lecture 9 1.6 Particle System
Lecture 10 1.7 Applying Physics
Lecture 11 1.8 Asset Store
Section 3: T02. Introduction to Coding
Lecture 12 2.1 Introduction
Lecture 13 2.2 Variables
Lecture 14 2.3 Methods
Lecture 15 2.4 If Blocks
Lecture 16 2.5 Loops
Section 4: T03. Introduction to Inputs
Lecture 17 3.1 Introduction
Lecture 18 3.2 Key Press
Lecture 19 3.3 Moving a Player
Lecture 20 3.4 Jumping
Lecture 21 3.5 Moving Forward
Lecture 22 3.6 Cycling Cameras
Section 5: T04. Introduction to Prefabs
Lecture 23 4.1 Introduction
Lecture 24 4.2 Introduction to Prefabs
Lecture 25 FAQ on Instantiating Objects
Lecture 26 4.3 Random Angles
Lecture 27 FAQ on Destroying Objects
Lecture 28 4.4 Explosion Effect
Lecture 29 4.5 Adding explosion effects
Section 6: Zenda Source Code and Art Assets
Lecture 30 Assets and Source Code
Section 7: Player Movement | Zenda Game
Lecture 31 Creating a Project
Lecture 32 Designing the Player
Lecture 33 Moving the Player
Lecture 34 Key Input
Lecture 35 Activating Physics
Lecture 36 Jumping
Lecture 37 Double Jump Block
Lecture 38 Velocity
Lecture 39 Velocity Optimizations
Lecture 40 Looking Around
Section 8: Weapons | Zenda Game
Lecture 41 Designing a Sword
Lecture 42 FAQ on Rotating Objects
Lecture 43 Swinging the Sword
Lecture 44 Moving the Sword Back
Lecture 45 Retreating the Sword
Lecture 46 Designing a bomb
Lecture 47 Bomb Script
Lecture 48 Exploding the bomb
Lecture 49 Throwing Bombs
Lecture 50 Bow
Lecture 51 Swapping Weapons
Section 9: Enemies | Zenda Game
Lecture 52 Simple Enemies
Lecture 53 Strong Enemy
Lecture 54 Hit Area
Lecture 55 Patrolling Logic
Lecture 56 Shooting Enemy
Lecture 57 Enemy Bullet
Lecture 58 Damaging the Player
Section 10: Camera and User Interface | Zenda Game
Lecture 59 Camera
Lecture 60 Game Interface
Lecture 61 Health Bar
Lecture 62 Main Menu
Section 11: Terrains | Zenda Game
Lecture 63 Terrain Basics
Lecture 64 Painting the Terrain
Lecture 65 Trees and Grass
Lecture 66 Water
Lecture 67 Flares and Camera Effects
Section 12: Level Design | Zenda Game
Lecture 68 Level Terrain
Lecture 69 Dungeon Entrance
Lecture 70 Teleporting
Lecture 71 Dungeon
Lecture 72 Adding Shooting Enemies to the Dungeon
Lecture 73 Adding Remaining Enemies
Lecture 74 Remaining Enemies
Section 13: Introduction to Blender
Lecture 75 Overview of Blender
Section 14: Character Art | Zenda Game
Lecture 76 Reference Images
Lecture 77 Headset Ref
Lecture 78 Head Basic Shaping
Lecture 79 Head Medium Shaping
Lecture 80 Head Lips Shaping
Lecture 81 Head Shape Fixing
Lecture 82 Body Set Ref
Lecture 83 Body Basic Blocking
Lecture 84 Body Base Detailing
Lecture 85 Body Torso Detailing
Lecture 86 Body Hand Detailing
Lecture 87 Body Head Attaching
Lecture 88 Edge Flow Fixing
Lecture 89 Body UV Unwrapping
Lecture 90 Body Base Painting
Lecture 91 Body Painting Base Cleaning Up
Lecture 92 Body Painting Coloring
Lecture 93 Body Painting Detailing Eyes
Lecture 94 Body Painting Face
Lecture 95 Body Painting Full-Body Detailing
Lecture 96 Helmet Modeling
Lecture 97 Helmet Unwrapping and Texturing
Lecture 98 Rigging 01
Lecture 99 Rigging 02
Lecture 100 Rigging End Fix
Lecture 101 Weight Painting and Export
Lecture 102 Importing to Unity
Section 15: Weapons Art | Zenda Game
Lecture 103 Super Basic Prop Modeling
Lecture 104 Sword Basic Prop Modeling
Lecture 105 Bomb Basic Prop Modeling
Lecture 106 Shield Basic Prop Modeling
Lecture 107 Bow Basic Prop Modeling
Lecture 108 Arrow Basic Prop Modeling
Lecture 109 Arrow Quiver Basic Modeling
Lecture 110 Unity Weapon Toon Shading
Section 16: Basic Enemy Art | Zenda Game
Lecture 111 Basic Enemy Head
Lecture 112 Basic Enemy Body
Lecture 113 Basic Enemy Body Fixing
Lecture 114 Basic Enemy Body Rigging
Lecture 115 Basic Enemy UV Unwrapping
Lecture 116 Basic Enemy Texture Painting
Lecture 117 FAQ on Exporting
Lecture 118 Basic Enemy Unity Importing
Section 17: Strong Enemy Art | Zenda Game
Lecture 119 Strong Enemy Basic Modeling
Lecture 120 Strong Enemy Model Detailing
Lecture 121 Strong Enemy Basic Coloring
Lecture 122 Strong Enemy Rigging
Lecture 123 Strong Enemy Weight Painting
Lecture 124 Strong Enemy Toon Shading
Section 18: Swivel Cannon Art | Zenda Game
Lecture 125 Swivel Cannon Modeling
Lecture 126 Swivel Cannon Unity
Section 19: Dungeon Art | Zenda Game
Lecture 127 Modular Dungeon 1
Lecture 128 Modular Dungeon 2
Lecture 129 Modular Dungeon 3
Lecture 130 Modular Walls Unwrapping 1
Lecture 131 Modular Walls Unwrapping 2
Lecture 132 Modular Walls Exporting UV's
Lecture 133 Dungeon Texturing 1 Floors
Lecture 134 Dungeon Texturing 2 Single Wall
Lecture 135 Dungeon Texturing 3 Angled Walls
Lecture 136 Dungeon Textures Wall Fix
Lecture 137 Corner Wall Texture Quick Fix
Lecture 138 Dungeon Ceiling 1
Lecture 139 Dungeon Ceiling 2
Lecture 140 Dungeon in Unity
Section 20: Temple Art | Zenda Game
Lecture 141 Modeling Spawn Temple Basic
Lecture 142 Spawn Temple UV Unwrap
Lecture 143 Spawn Texturing
Section 21: Dungeon Entrance Temple Art | Zenda Game
Lecture 144 Modeling Temple Entrance Basics
Lecture 145 Temple Entrance Detailing
Lecture 146 Temple UV Unwrapping 1
Lecture 147 Temple Mountain UV Unwrap
Lecture 148 Temple Entrance Texturing
Lecture 149 Unity Dungeon Entrance Temple
Section 22: Humanoid Models | Zenda Game
Lecture 150 Integrating Cannons
Lecture 151 Humanoid and Animators
Lecture 152 Player Animations
Lecture 153 Player Walking
Lecture 154 Enemy Humanoids
Lecture 155 Patrolling Rotation
Section 23: Beat the Dungeon | Zenda Game
Lecture 156 Bomb Art
Lecture 157 Sword and Bow
Lecture 158 Attaching Weapons
Lecture 159 Sword Adjustment
Lecture 160 Dungeon Enemies
Lecture 161 Dungeon UI
Lecture 162 Designing a Treasure
Lecture 163 Collecting the Treasure
Lecture 164 Clearing Dungeons
Section 24: Effects and AI | Zenda Game
Lecture 165 Effect Manager
Lecture 166 Navigation
Lecture 167 Agents
Lecture 168 Agent Animation
Lecture 169 Enemy Chasing
Lecture 170 Enemy Chasing 2
Lecture 171 Challenge Time!
Lecture 172 New Player Orientation
Lecture 173 Camera Rotation
Lecture 174 Smooth Camera Rotation
Section 25: Jumpers | Ninja Game
Lecture 175 Setting up the project
Lecture 176 Building a simple scene
Lecture 177 Percent Coordinates
Lecture 178 Clicking Variation
Lecture 179 Player Movement
Lecture 180 Orthographic Camera
Lecture 181 Jumping Enemy
Lecture 182 Jumping Enemy Movement
Lecture 183 Killing the Player
Lecture 184 Canvas
Lecture 185 End Game Messages
Section 26: Adding More Functionality | Ninja Game
Lecture 186 Reusability
Lecture 187 Dynamically Adding the Enemy
Lecture 188 Game Mode Switch
Lecture 189 Setting up the rolling enemy
Lecture 190 Rolling Enemy Movement
Lecture 191 Enemy Position
Lecture 192 Killing the Player
Lecture 193 Depth Range
Lecture 194 HorizontalRange
Section 27: Enemy Logic | Ninja Game
Lecture 195 Creating the Bouncing Enemy
Lecture 196 Moving the Bouncing Enemy
Lecture 197 Diagonal Movement
Lecture 198 Movement Flip
Lecture 199 Initial Angle
Lecture 200 Enemy Collision
Lecture 201 Multiple Bouncers
Lecture 202 Depth Walls
Section 28: Designing the Game | Ninja Game
Lecture 203 Designing the Crawlers
Lecture 204 Crawling Enemy Movement
Lecture 205 Player's Rotation
Lecture 206 Jumping Force
Lecture 207 Finish The Jumping Logic
Lecture 208 Spawning Crawlers
Section 29: Turrets | Ninja Game
Lecture 209 Designing the Turret Enemy
Lecture 210 Turret States
Lecture 211 Turret Movement
Lecture 212 Smooth Aiming
Lecture 213 Aiming
Section 30: Game Logic | Ninja Game
Lecture 214 Preparing the Game Logic
Lecture 215 Raycast
Lecture 216 Shooting Weapons
Lecture 217 Aiming Improvements
Lecture 218 Targets
Lecture 219 Shooting the Player
Lecture 220 Destroying the Targets
Section 31: Configuring the Player | Ninja Game
Lecture 221 Configuring the Player
Lecture 222 Moving Up
Lecture 223 Jetpack Thrusters
Lecture 224 Designing the Enemy
Lecture 225 Wave Patterns
Lecture 226 Spawn Enemies
Section 32: Endless Mode | Ninja Game
Lecture 227 Setting up endless mode
Lecture 228 Highscores
Lecture 229 Refactoring the spawn logic
Lecture 230 Increasing the difficulty
Lecture 231 Bouncer Difficulty
Lecture 232 Crawler Difficulty
Lecture 233 Turrets Difficulty
Lecture 234 Targets Difficulty
Lecture 235 Jetpack Difficulty
Section 33: Menu and Level Design | Ninja Game
Lecture 236 Building the Menu Scene
Lecture 237 Level Selection
Lecture 238 Level Picker
Lecture 239 Losing the Game
Lecture 240 Level Parameters
Lecture 241 Setting Difficulties
Lecture 242 Setting Endless Mode
Section 34: Background Art | Ninja Game
Lecture 243 Floors
Lecture 244 Walls
Section 35: Game Assets | Ninja Game
Lecture 245 Bouncing Enemy
Lecture 246 Rolling Enemy
Lecture 247 Double Rolling Enemies
Lecture 248 Crawler Enemy
Lecture 249 Turret Enemy 1
Lecture 250 Turret Enemy 2
Lecture 251 Player Ninja Character
Lecture 252 Enemy Ninja Character
Lecture 253 Ninja Stars
Lecture 254 Flight Enemy
Lecture 255 Jet Pack
Section 36: Finalizing the Art | Ninja Game
Lecture 256 Assets Toon Shading
Lecture 257 Background
Section 37: Integrating the Art | Ninja Game
Lecture 258 Playing from the Game Scene
Lecture 259 Integrating Jumper Art
Lecture 260 Integrating the Roller Art
Lecture 261 Integrating Roller Art Con't
Lecture 262 Integrating the Crawler
Lecture 263 Integrating the turret model
Lecture 264 Aiming the New Turret
Lecture 265 Integrating the Target Enemies
Lecture 266 Integrating the Flying Enemy Art
Lecture 267 New Player Art
Lecture 268 Integrating the Dojo
Lecture 269 Adjusting the Interface
Lecture 270 Challenge Time!
Section 38: Ninja Resources
Lecture 271 Source Code and Art Assets
Lecture 272 Please leave us a rating!
Lecture 273 Bonus Lecture: How to get more content.
People who want to make games.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,This course assumes you know a little about
Unity Technologies and Blender.

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