It's the ability to write custom C# scripts for behaviors and game mechanics that takes Unity the extra mile. That's where this book can help you as a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
This is an Epub file.
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