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[Download] Creating Cartoon Characters in CINEMA 4D

tommyt

New member
Apr 22, 2021
18
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With the advent of mobile games and indie video games, there's been a big influx of illustrators and animators getting into 3D art. This has created a trend of cel shaded objects in 3D space, bringing a whole new aesthetic, depth and dimension to 2D-style art. Thanks to this trend, a feature in Cinema 4D that has existed for years is now seeing a resurgence.

Using Cinema 4D's powerful Sketch and Toon module, you can transform your 3D artwork into a cartoon-like illustration with just a few clicks of a button. The flexibility of the Sketch and Toon module lets you experiment with different 2D cel shading styles and have it react to lights in your scene.

Building designs or characters in 3D gives you greater flexibility, as you can simply rotate the object in 3D to turn the face, rather than using complex rigs. Simple things like this makes Cinema 4D a powerful app not only for 3D artists, but for 2D illustrators and animators as well.

CINEMA 4D is a great option for building these kinds of characters and it offers a variety of tools we can use to create our model. Using some limited reference, we'll begin this CINEMA 4D tutorial by building our beaver character, Woody, using some simple polygon shapes.

We'll use polygonal modeling tools, such as the knife and extrude tools to build out our character, and we'll speed up our workflow by using such features as symmetry objects and hyperNURBS objects. Once our modeling is complete, we'll spend a couple of lessons creating a toon-style render of the character to better match our reference.

We'll go over a range of tools and techniques that will not only allow you to build Woody from scratch, but you'll also be able to apply what you've learned to create your own custom characters. Software required: CINEMA 4D 11.5.

SalePage: https://www.pluralsight.com/courses/cartoon-characters-cinema-4d-1788

If you are interested, you can inbox me and I will send a mega link without any fees
 
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